Triangles
- Drift War maps are made of triangles.. lots of triangles.
- Each triangle type provides different nerfs/buffs/effects to ground units
- The starting map triangles can be assigned using this mode.
- Compatible with symmetry-mode and flood-fill-mode
Triangle Styles, Secondary Styles, etc..
Normal
Normal: no effect
Speed: units gain a slight speed bonus on this type
Attack Rate: units gain a slight attack rate bonus on this type
Armor: units gain a slight armor bonus on this type
Forbidden: units insta-die if they touch this type
Sniper: units gain a slight range buff on this type
Reduce Range: units gain a range nerf on this type
Pacifist: units are unable to attack when on this type
Player Color
- Increases unit speed for associated player
Water
- Decreases unit speed
- The different secondary styles just slightly change the visual look
Lava
- Does damage over time to units
- The different secondary styles just slightly change the visual look
Diamond
- "cracks" when units walk on it
Unpassable
- Units cannot pass through this terrain type
- This style is
permanent. Cannot be changed through game nor scripting.
Space
- units will fall to their death if they ever walk or touch this terrain
Glow
- 32 secondary styles, each style can be configured to show a different color
- Units gain health regen and speed increase when on this triangle type