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Triangles

  • Drift War maps are made of triangles.. lots of triangles.
  • Each triangle type provides different nerfs/buffs/effects to ground units
  • The starting map triangles can be assigned using this mode.
  • Compatible with symmetry-mode and flood-fill-mode

Triangle Styles, Secondary Styles, etc..

  • Normal
    • Normal: no effect
    • Speed: units gain a slight speed bonus on this type
    • Attack Rate: units gain a slight attack rate bonus on this type
    • Armor: units gain a slight armor bonus on this type
    • Forbidden: units insta-die if they touch this type
    • Sniper: units gain a slight range buff on this type
    • Reduce Range: units gain a range nerf on this type
    • Pacifist: units are unable to attack when on this type
  • Player Color
    • Increases unit speed for associated player
    • Secodary style matches player id, [1-16]
  • Water
    • Decreases unit speed
    • The different secondary styles just slightly change the visual look, [0-3]
  • Lava
    • Does damage over time to units
    • The different secondary styles just slightly change the visual look, [0-3]
  • Diamond
    • "cracks" when units walk on it
  • Unpassable
    • Units cannot pass through this terrain type
    • This style is permanent. Cannot be changed through game nor scripting.
    • Only the secondary style can be changed via scripting. Valid values: [0-15].
  • Space
    • units will fall to their death if they ever walk or touch this terrain
    • only valid secondary is 0.
  • Glow
    • 32 secondary styles, each style can be configured to show a different color, [0-31]
    • Units gain health regen and speed increase when on this triangle type